NightDragon wrote:
The obvious reason why GR only works on windows is because its very heavily dependant on the DirectX Graphics Libraries, namely (correct me if i'm wrong here) Direct3d and DirectDraw.
Direct3D, threading model, file systems, APIs, etc, etc.
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Personally, i wish you would port this program over to OpenGL (which is NOT hard), which would make it insanely easy to put GR on almost anything.... imagine having that 3d view on your iphone! *drool*
Which version of OpenGL? Which extensions?
The screen is too small on phones to do anything useful with the Volume Explorer.
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Basically, Mike's the developer and he can do what he wants... but IMHO with this stubbornly closed philosophy and with its astronomical price-tag, i think its only a matter of time before some open source project knocks GR out of the water.
It's not a "stubbornly closed" philosophy. It's the development time required to make a
quality program on all the different systems out there.
If an open source project of similar capabilities emerges, great! More choices for users.
Mike